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Requirements

Unity Games

  1. Mobile (touch) controls
  2. Build Size
    • Main build: Up to 50 MB maximum for the main WebGL build + larger assets hosted.
    • Up to 500 MB full game size.
  3. Networking
    • All network code must use WebSockets transport.
  4. Unity Version
    • Unity 6+ is strongly recommended, due to improved WebGL features and optimizations.
  5. Performance
    • Target stable frame rates (ideally 30-60 FPS) on mid-range mobile devices.
    • Game load time must be as low as possible, but the maximum is 20 seconds.

JavaScript and Defold Games

  1. Mobile (touch) controls
  2. Bundle Size
  3. Up to 10 MB for all initial JavaScript, CSS, and other essential assets.
  4. Up to 200 MB full game size
  5. Performance
  6. Aim for at least 30-60 FPS on mobile devices.
  7. Game load time must be as low as possible, but the maximum is 20 seconds.