Requirements
Unity Games
- Mobile (touch) controls
- Build Size
- Main build: Up to 50 MB maximum for the main WebGL build + larger assets hosted.
- Up to 500 MB full game size.
- Networking
- All network code must use WebSockets transport.
- Unity Version
- Unity 6+ is strongly recommended, due to improved WebGL features and optimizations.
- Performance
- Target stable frame rates (ideally 30-60 FPS) on mid-range mobile devices.
- Game load time must be as low as possible, but the maximum is 20 seconds.
JavaScript and Defold Games
- Mobile (touch) controls
- Bundle Size
- Up to 10 MB for all initial JavaScript, CSS, and other essential assets.
- Up to 200 MB full game size
- Performance
- Aim for at least 30-60 FPS on mobile devices.
- Game load time must be as low as possible, but the maximum is 20 seconds.